An engine I develop from several years. I rebooted it to make it more actual, with Forward+, PBR, abstracting Input management, ECS, Dear ImGui and OpenGL 4.5.
The goal of this engine is to be used for a simulation and city-builder game and to handle thousands lights of different types.
Forward kinematic animation
⚠️ Footages below are from 2016 and 2017. ⚠️
Procedural heightmap generation and Chunk loading
Sky (Atmospheric scattering), Sun and Cloud (using particle point sprite particles) rendering