Own Engine

Personal project
C++OpenGL
WIPSince 2016

An engine I develop from several years. I rebooted it to make it more actual, with Forward+, PBR, abstracting Input management, ECS, Dear ImGui and OpenGL 4.5.

The goal of this engine is to be used for a simulation and city-builder game and to handle thousands lights of different types.


Editor

EngineEditor


Forward kinematic animation

Scene graph


⚠️ Footages below are from 2016 and 2017. ⚠️

Procedural heightmap generation and Chunk loading

Sky (Atmospheric scattering), Sun and Cloud (using particle point sprite particles) rendering